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Location: St. Petersburg (FL)
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Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,430 / 3,600
Exp. Rank #: 7,281
Voting Pow.: 6.00 votes
BBS Posts: 1,590 (1.6 per day)
Flash Reviews: 79
Music Reviews: 9
Trophies: 0
Stickers: 0
All Flash Reviews
79 Reviews | 25 w/ Responses
The amount of effort you guys devote to your shit is unmatchable. The look, gameplay, sounds, music.. everything is super well done. I just can't believe some people are complaining about the jumping and running.
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Just another stick figure flash with sub par animation and story design. Except when the stick was just flipping over blocks at light speed or occasionally bent his knees, he barely moved at all.
It was cool how you timed a lot of the animation to music but at times the progression seemed choked by the slowed down parts of the song. Also, having sound effects would've made this much better. 3/5
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You did good with the filters and some of the fbf, but this should not have taken you 27 days. Work on speed and volume if the drawing quality is going to lack.
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Mario bloopers suck and so does this pile of ass. None of this shit was funny and it never will be. Shitheads like you need to stop using sprites and should stop using Flash in general.
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I found the lack of sound effects along side the homosexual themed humor to be quite charming.
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Although it was just another DBZ/generic anime battle clone, I still respect the frame by frame and the amazing use of sound effects. Seriously, those were the best part of the movie. I also liked how the sky turned red when Tom rose up from the water.
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This hasn't been done before. Absolutely genius.
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I very much enjoyed the story that was being told, but I didn't really see what that had to do with the gameplay. It doesn't matter though.
The game was pretty cool. There was a lot of options for strategy, but very little time during the game to implement. switching between bunkers got confusing and you had to be really fast in order to survive. I ended up sticking with the pellet guns through the whole thing because the fast pace demanded an insane reaction time with the other weapons and defenses. The scoring system kept it from getting boring; I love seeing money rack up all rapid fire style.
It looked cool (nukes were badass and music added epicness), played kinda alright, and had a pretty good story. Just slow the pace down next time and make the other weapons a little bit better. They all seemed like rip-offs compared to the ultra cheap and reliable pellets.
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I am Frankenfucker.
Brilliant.
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I don't understand why everything runs so quickly. The first SWs ran somewhat slow and were perfectly playable. In this, everything moves insanely fast. It's pointless to have secondary weapons when the time required to aim and react is beyond human capability.
Maybe it's a problem with my player? It's updated and everything..
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